Open(Art) – Creative platforms for the open web
July 12–August 17, 2013
EXTENDED through Saturday, August 17 !
Hours: Opening: Friday July 12, 6:00PM-8:00PM; Workshops July 13, 12:00PM-3:00PM
Eyebeam is pleased to announce the Open(Art) exhibition and workshop series, which marks the culmination of our Open(Art) Fellows’ projects.
Open(Art) is a joint initiative launched by Eyebeam and Mozilla to support creativity at the intersection of art and the open web. It offers a unique opportunity for artists and technologists to collaborate on work that catalyzes participation on a global scale, and engages audiences through innovation, transparency, and utility.
About the Projects
“I want to blur the line between developer and user and allow more people to create different kinds of media.”
Meemoo brings the power of app development to everyone. It is an HTML5 data flow programming environment with an emphasis on realtime audio-visual manipulation. Using an intuitive visual interface that lets users connect modules together using colorful “wires,”Meemoo lets anyone remix and build apps right in the browser.
Meemoo Hackable Web Apps Workshop took place on July 13, in which Forrest gave a crash-course on his project, and shared some “hacktivities” for incorporating Meemoo’s powerful and accessible animation tools into classrooms or learning at home.
Toby Schachman – Pixel Shaders
“This is one of the key areas where the artistic community can contibute to the computer science communities.”
Pixel Shaders is an interactive book, platform, and community centered around harnessing the graphics processing unit (GPU) for artistic purposes. It aims to make GPU programming accessible to artists in the same way that tools like Processing made CPU programming more accessible to digital creators.
Pixel Shaders Workshop took place on July 13 in which he introduced the basics of shader programming and demonstrate some mind-bending hacks for creating real-time visual effects and interactive and generative visuals.
Nortd Labs (Addie Wagenknecht and Stefan Hechenberger) – BOMfu
“Making all of the tools better pushes up what can be built. The better the tools are, the more complex the projects.”
BOMfu is a collaborative web repository for open hardware projects. It aims to increase the ease of use and quality for the “bill of materials” or “BOM”- the list of raw materials required to build a finished product. The goal is to open up new and more complex forms of open hardware creation.
BOMFu-Beta-Thon on July 13th was for open hardware developers and enthusiasts who helped create a new system of sharing BOMs. Following an introduction to the BOMfu platform, participants created accounts and beta tested this brand new system.
Open(Art) is supported in part by an award from the National Endowment for the Arts.